videogames

Interview: David Housden

'For me, figuring out what I want to say needs to come before I decide how I’m going to say it': award-winning media composer David Housden on his knack for creating epic videogame scores...

Top sync tips for music-makers

Interested in sync but unsure how to get your foot in the door or tackle a tricky brief? A&GSync's Roy Lidstone-Jackson shares his insight...

Interview: Daughter

'We really didn’t know if we had the ability to do it - we just jumped off the cliff:' Daughter on their 2018 Ivor Novello Award-nominated videogame score for Life Is Strange...

Interview: Stephen Baysted

'Try to think beyond the pre-existing norms of the medium': celebrated videogame, TV and filmscore composer Stephen Baysted on getting a foothold in the industry...

Interview: Nathan McCree

When Nathan McCree wrote the soundtrack for the first ever Tomb Raider videogame 20 years ago, he unknowingly created the enduring melodic signature for its lead character Lara Croft. Here he tells us how...